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106 行
4.1 KiB
106 行
4.1 KiB
namespace UnityEngine.Experimental.Rendering
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{
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public static class CameraUtils
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{
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public static Vector4 Plane(Vector3 position, Vector3 normal)
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{
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var n = normal;
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var d = -Vector3.Dot(n, position);
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var plane = new Vector4(n.x, n.y, n.z, d);
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return plane;
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}
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public static Vector4 CameraSpacePlane(Matrix4x4 worldToCamera, Vector3 pos, Vector3 normal, float sideSign = 1, float clipPlaneOffset = 0)
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{
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var offsetPos = pos + normal * clipPlaneOffset;
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var cpos = worldToCamera.MultiplyPoint(offsetPos);
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var cnormal = worldToCamera.MultiplyVector(normal).normalized * sideSign;
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return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
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}
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public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Vector3 position, Quaternion rotation)
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{
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return Matrix4x4.Scale(new Vector3(1, 1, -1)) * Matrix4x4.TRS(position, rotation, Vector3.one).inverse;
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}
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public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Transform transform)
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{
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return Matrix4x4.Scale(new Vector3(1, 1, -1)) * transform.localToWorldMatrix.inverse;
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}
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public static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 sourceProjection, Vector4 clipPlane)
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{
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var projection = sourceProjection;
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var inversion = sourceProjection.inverse;
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var cps = new Vector4(
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(clipPlane.x > 0 ? 1 : 0) - (clipPlane.x < 0 ? 1 : 0),
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(clipPlane.y > 0 ? 1 : 0) - (clipPlane.y < 0 ? 1 : 0),
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1.0f,
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1.0f);
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var q = inversion * cps;
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var c = clipPlane * (2.0f / Vector4.Dot(clipPlane, q));
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projection[2] = c.x - projection[3];
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projection[6] = c.y - projection[7];
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projection[10] = c.z - projection[11];
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projection[14] = c.w - projection[15];
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return projection;
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}
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public static Matrix4x4 CalculateReflectionMatrix(Vector3 position, Vector3 normal)
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{
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return CalculateReflectionMatrix(Plane(position, normal));
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}
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public static Matrix4x4 CalculateReflectionMatrix(Vector4 plane)
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{
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var reflectionMat = new Matrix4x4();
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reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]);
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reflectionMat.m01 = (-2F * plane[0] * plane[1]);
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reflectionMat.m02 = (-2F * plane[0] * plane[2]);
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reflectionMat.m03 = (-2F * plane[3] * plane[0]);
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reflectionMat.m10 = (-2F * plane[1] * plane[0]);
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reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]);
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reflectionMat.m12 = (-2F * plane[1] * plane[2]);
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reflectionMat.m13 = (-2F * plane[3] * plane[1]);
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reflectionMat.m20 = (-2F * plane[2] * plane[0]);
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reflectionMat.m21 = (-2F * plane[2] * plane[1]);
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reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]);
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reflectionMat.m23 = (-2F * plane[3] * plane[2]);
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reflectionMat.m30 = 0F;
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reflectionMat.m31 = 0F;
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reflectionMat.m32 = 0F;
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reflectionMat.m33 = 1F;
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return reflectionMat;
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}
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public static Matrix4x4 GetWorldToCameraMatrixLHS(this Camera camera)
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{
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return Matrix4x4.Scale(new Vector3(1, 1, -1)) * camera.worldToCameraMatrix;
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}
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public static Matrix4x4 GetProjectionMatrixLHS(this Camera camera)
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{
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return camera.projectionMatrix * Matrix4x4.Scale(new Vector3(1, 1, -1));
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}
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public static Matrix4x4 CalculateProjectionMatrix(Camera camera)
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{
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if (camera.orthographic)
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{
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var h = camera.orthographicSize;
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var w = camera.orthographicSize * camera.aspect;
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return Matrix4x4.Ortho(-w, w, -h, h, camera.nearClipPlane, camera.farClipPlane);
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}
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else
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return Matrix4x4.Perspective(camera.fieldOfView, camera.aspect, camera.nearClipPlane, camera.farClipPlane);
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}
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}
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}
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