namespace UnityEngine.Experimental.Rendering { public static class CameraUtils { public static Vector4 Plane(Vector3 position, Vector3 normal) { var n = normal; var d = -Vector3.Dot(n, position); var plane = new Vector4(n.x, n.y, n.z, d); return plane; } public static Vector4 CameraSpacePlane(Matrix4x4 worldToCamera, Vector3 pos, Vector3 normal, float sideSign = 1, float clipPlaneOffset = 0) { var offsetPos = pos + normal * clipPlaneOffset; var cpos = worldToCamera.MultiplyPoint(offsetPos); var cnormal = worldToCamera.MultiplyVector(normal).normalized * sideSign; return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); } public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Vector3 position, Quaternion rotation) { return Matrix4x4.Scale(new Vector3(1, 1, -1)) * Matrix4x4.TRS(position, rotation, Vector3.one).inverse; } public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Transform transform) { return Matrix4x4.Scale(new Vector3(1, 1, -1)) * transform.localToWorldMatrix.inverse; } public static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 sourceProjection, Vector4 clipPlane) { var projection = sourceProjection; var inversion = sourceProjection.inverse; var cps = new Vector4( (clipPlane.x > 0 ? 1 : 0) - (clipPlane.x < 0 ? 1 : 0), (clipPlane.y > 0 ? 1 : 0) - (clipPlane.y < 0 ? 1 : 0), 1.0f, 1.0f); var q = inversion * cps; var c = clipPlane * (2.0f / Vector4.Dot(clipPlane, q)); projection[2] = c.x - projection[3]; projection[6] = c.y - projection[7]; projection[10] = c.z - projection[11]; projection[14] = c.w - projection[15]; return projection; } public static Matrix4x4 CalculateReflectionMatrix(Vector3 position, Vector3 normal) { return CalculateReflectionMatrix(Plane(position, normal)); } public static Matrix4x4 CalculateReflectionMatrix(Vector4 plane) { var reflectionMat = new Matrix4x4(); reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]); reflectionMat.m01 = (-2F * plane[0] * plane[1]); reflectionMat.m02 = (-2F * plane[0] * plane[2]); reflectionMat.m03 = (-2F * plane[3] * plane[0]); reflectionMat.m10 = (-2F * plane[1] * plane[0]); reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]); reflectionMat.m12 = (-2F * plane[1] * plane[2]); reflectionMat.m13 = (-2F * plane[3] * plane[1]); reflectionMat.m20 = (-2F * plane[2] * plane[0]); reflectionMat.m21 = (-2F * plane[2] * plane[1]); reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]); reflectionMat.m23 = (-2F * plane[3] * plane[2]); reflectionMat.m30 = 0F; reflectionMat.m31 = 0F; reflectionMat.m32 = 0F; reflectionMat.m33 = 1F; return reflectionMat; } public static Matrix4x4 GetWorldToCameraMatrixLHS(this Camera camera) { return Matrix4x4.Scale(new Vector3(1, 1, -1)) * camera.worldToCameraMatrix; } public static Matrix4x4 GetProjectionMatrixLHS(this Camera camera) { return camera.projectionMatrix * Matrix4x4.Scale(new Vector3(1, 1, -1)); } public static Matrix4x4 CalculateProjectionMatrix(Camera camera) { if (camera.orthographic) { var h = camera.orthographicSize; var w = camera.orthographicSize * camera.aspect; return Matrix4x4.Ortho(-w, w, -h, h, camera.nearClipPlane, camera.farClipPlane); } else return Matrix4x4.Perspective(camera.fieldOfView, camera.aspect, camera.nearClipPlane, camera.farClipPlane); } } }