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GitHub 13dbf1ab Add missing assignment of the volumetric light dimmer 7 年前
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ClusteredUtils.hlsl Create common function for indexing into layered offset buffer 7 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Deferred.compute Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Deferred.compute.meta reintroduced compute shader version of light evaluation code 8 年前
GlobalLightLoopSettings.cs Move definition to GlobalLightloop settings 7 年前
GlobalLightLoopSettings.cs.meta First draft 7 年前
LightCullUtils.hlsl Create LightCullUtils.hlsl to manage light index generation 7 年前
LightCullUtils.hlsl.meta Create LightCullUtils.hlsl to manage light index generation 7 年前
LightLoop.cs Add missing assignment of the volumetric light dimmer 7 年前
LightLoop.cs.hlsl Merge upstream/master 7 年前
LightLoop.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightLoop.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
LightLoop.hlsl HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
LightLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopDef.hlsl Fix issue with smoothness and sky lighting 7 年前
LightLoopDef.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopSettings.cs Commented out Single pass lighting to decrease shader compilation time. 7 年前
LightLoopSettings.cs.meta First draft 7 年前
LightingConvexHullUtils.hlsl Renamed TilePass to LightLoop 7 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
ShaderBase.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Shadow.hlsl Merge branch 'master' 7 年前
Shadow.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowContext.hlsl Fixed shadow related errors caused by changeing atlas creation code. 7 年前
ShadowContext.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
SortingComputeUtils.hlsl Refactor math constant defines 7 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
builddispatchindirect.compute Re-added modified files for Switch without BOM. 7 年前
builddispatchindirect.compute.meta Moved material classification to separate pass 8 年前
cleardispatchindirect.compute Re-added modified files for Switch without BOM. 7 年前
cleardispatchindirect.compute.meta Fixed UI for Tile Debug Modes 8 年前
lightlistbuild-bigtile.compute Re-added modified files for Switch without BOM. 7 年前
lightlistbuild-bigtile.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild-clustered.compute Re-added modified files for Switch without BOM. 7 年前
lightlistbuild-clustered.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild.compute Re-added modified files for Switch without BOM. 7 年前
lightlistbuild.compute.meta HDRenderLoop: Intermediate state 8 年前
materialflags.compute Re-added modified files for Switch without BOM. 7 年前
materialflags.compute.meta Moved material classification to separate pass 8 年前
scrbound.compute Re-added modified files for Switch without BOM. 7 年前
scrbound.compute.meta HDRenderLoop: Intermediate state 8 年前