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Matt Dean 25109a19 Extend PBR master functionality 7 年前
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CubemapAssetNode.cs Various refactorings and improvements (#139) 7 年前
CubemapAssetNode.cs.meta Added Cubemap nodes 7 年前
SampleCubemapNode.cs Merge master 7 年前
SampleCubemapNode.cs.meta Added Cubemap nodes 7 年前
SampleTexture2DNode.cs Extend PBR master functionality 7 年前
SampleTexture2DNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
SamplerStateNode.cs Various refactorings and improvements (#139) 7 年前
SamplerStateNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Texture2DAssetNode.cs Various refactorings and improvements (#139) 7 年前
Texture2DAssetNode.cs.meta Input Part 4 7 年前