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Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
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GraphFramework [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
NewUI [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
UnityShaderEditor Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
GraphFramework.meta [shader graph] start porting to new graph framework. 9 年前
NewUI.meta trying new UI 8 年前
UnityShaderEditor.meta [Shader Graph] Rearrange project structure. 9 年前
asdf.unity trying new UI 8 年前
asdf.unity.meta trying new UI 8 年前