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Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 7 年前
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LightweightBlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Fix scene view grid rendering in LW (copy depth out) 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightScreenSpaceShadows.shader Fixed some issues with multiple shadow casting lights. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Merge branch 'LWRP' into lw/bugfixes 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesSimpleLighting.shader Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
LightweightStandardParticlesSimpleLighting.shader.meta Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Excluded d3d11_9x as it's not supported 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightStandardUnlit.shader Added new include to depth pass. (required after merging) 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前