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AnimTest
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HDRenderPipeline: Update all materials
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7 年前 |
BasicProfiling
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HDRenderPipeline: Update all materials
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7 年前 |
Data
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HDRenderPipeline: Update all materials
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7 年前 |
GIParityTest
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HDRenderPipeline: Update all materials
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7 年前 |
GammaTest
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HDRenderPipeline: Update all materials
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7 年前 |
GlobalIlluminationTest
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HDRenderPipeline: Update all materials
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7 年前 |
GraphicTest
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HDRenderPipeline: Update all materials
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7 年前 |
HDRI
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merged master
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8 年前 |
HDRenderLoopTest
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Merge branch 'master' into LightweightPipeline
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7 年前 |
LayeredLitTest
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HDRenderPipeline: Update all materials
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7 年前 |
Material
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HDRenderPipeline: Update all materials
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7 年前 |
NewBatcherTest
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HDRenderPipeline: Update all materials
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7 年前 |
PostProcess Profiles
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Updated HDRenderLoopTest scene to use latest postfx
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8 年前 |
Prefabs
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Update ShadowsTest scene (made geometry static and added a reflection probe).
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7 年前 |
ShadowsMaskTest
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Merge branch 'master' into LightweightPipeline
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7 年前 |
SkyFogTest
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HDRenderPipeline: Update all materials
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7 年前 |
SphereStandard
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merged master
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8 年前 |
Volume Profiles
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Merge pull request #821 from Unity-Technologies/Branch_HeightFog
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7 年前 |
WindTest
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HDRenderPipeline: Update all materials
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7 年前 |
AnimTest.meta
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Added two animated sample scenes for testing
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7 年前 |
AnimTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
AnimTest.unity.meta
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Added two animated sample scenes for testing
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7 年前 |
AnimTest2.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
AnimTest2.unity.meta
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Added two animated sample scenes for testing
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7 年前 |
BasicProfiling.meta
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Added a basic profiling scene with fixed cameras (some lighting cases for now)
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8 年前 |
BasicProfiling.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
BasicProfiling.unity.meta
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Added a basic profiling scene with fixed cameras (some lighting cases for now)
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8 年前 |
Data.meta
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Update Shadow Scene
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7 年前 |
DistortionTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
DistortionTest.unity.meta
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Prototype for distorstion
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7 年前 |
GIParityTest.meta
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Added GI modes test scene.
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8 年前 |
GIParityTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
GIParityTest.unity.meta
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Added GI modes test scene.
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8 年前 |
GammaTest.meta
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Added a scene to test gamma (only basic case right now).
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8 年前 |
GammaTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
GammaTest.unity.meta
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Added a scene to test gamma (only basic case right now).
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8 年前 |
GlobalIlluminationTest.meta
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
GlobalIlluminationTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
GlobalIlluminationTest.unity.meta
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Fixed global illumination setup and shader.
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8 年前 |
GraphicTest.meta
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HDRenderPipeline; Add Pom test level
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8 年前 |
HDRI.meta
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HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
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8 年前 |
HDRenderLoopTest.meta
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Merge branch 'LightweightPipeline'
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7 年前 |
HDRenderLoopTest.unity
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Re-updated materials with new heightmap parametrization
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7 年前 |
HDRenderLoopTest.unity.meta
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Add a test scene for HDRenderLoop
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8 年前 |
LayeredLitTest.meta
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Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
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8 年前 |
LayeredLitTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
LayeredLitTest.unity.meta
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Added proper support for Vertex Color in LayeredLit shader.
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8 年前 |
Material.meta
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More work
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8 年前 |
MultipleShadowsTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
MultipleShadowsTest.unity.meta
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HDRenderPipeline: Relink enable shadow option + add test shadow scene
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8 年前 |
NewBatcherBench1.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
NewBatcherBench1.unity.meta
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new test scene to bench the new batcher ( NewBatcherBench1 )
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8 年前 |
NewBatcherBench2.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
NewBatcherBench2.unity.meta
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add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support
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8 年前 |
NewBatcherTest.meta
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Merge pull request #257 from Unity-Technologies/Branch_Batching2
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8 年前 |
PostProcess Profiles.meta
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Updated HDRenderLoopTest scene to use latest postfx
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8 年前 |
Prefabs.meta
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Add a test scene for HDRenderLoop
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8 年前 |
SSSProfiling.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
SSSProfiling.unity.meta
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Add the SSS profiling scene
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7 年前 |
ShadowsMaskTest.meta
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HDrenderPipeline: Push shadow mask test scene
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7 年前 |
ShadowsMaskTest.unity
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- Added HDShadowSettings component for volumes
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7 年前 |
ShadowsMaskTest.unity.meta
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HDrenderPipeline: Push shadow mask test scene
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7 年前 |
ShadowsTest.unity
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- Switched sample count to a uniform to be changed by users
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7 年前 |
ShadowsTest.unity.meta
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Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
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8 年前 |
SkyFogTest.meta
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Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
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7 年前 |
SkyFogTest.unity
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Implemented height fog for linear and exponential fog.
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7 年前 |
SkyFogTest.unity.meta
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Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
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7 年前 |
SphereStandard.meta
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HDRenderLoop: Fix issue with box projection and local offset + add test scene
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8 年前 |
TransparencyTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
TransparencyTest.unity.meta
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Move test objects into a new scene for transparency
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7 年前 |
Volume Profiles.meta
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Updated sample scenes
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7 年前 |
WindTest.meta
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |
WindTest.unity
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- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
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7 年前 |
WindTest.unity.meta
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Added first version of vertex wind and a corresponding test scene.
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8 年前 |