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Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
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AtmosphericScattering Merge branch 'master' into LightweightPipeline 7 年前
HDRISky Merge branch 'master' into LightweightPipeline 7 年前
ProceduralSky Merge branch 'master' into LightweightPipeline 7 年前
AtmosphericScattering.meta More fixes with latest master. 7 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkySettingsEditor.cs Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkySettingsEditor.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
VisualEnvironmentEditor.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironmentEditor.cs.meta Fix issue with tessellation and shadow 7 年前