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sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 7 年前
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AudioManager.asset Initial ScriptableRenderLoop 8 年前
ClusterInputManager.asset Initial ScriptableRenderLoop 8 年前
DynamicsManager.asset Initial ScriptableRenderLoop 8 年前
EditorBuildSettings.asset Initial ScriptableRenderLoop 8 年前
EditorSettings.asset Initial ScriptableRenderLoop 8 年前
GraphicsSettings.asset Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 7 年前
InputManager.asset Initial ScriptableRenderLoop 8 年前
NavMeshAreas.asset Initial ScriptableRenderLoop 8 年前
NavMeshProjectSettings.asset revert the forward loop test scene to using the forward loop.. 8 年前
NetworkManager.asset Initial ScriptableRenderLoop 8 年前
Physics2DSettings.asset Initial ScriptableRenderLoop 8 年前
ProjectSettings.asset Merge branch 'master' into Branch_DebugShadows 8 年前
ProjectVersion.txt HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 7 年前
QualitySettings.asset Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
QualitySettings.asset.orig Initial ScriptableRenderLoop 8 年前
TagManager.asset Initial ScriptableRenderLoop 8 年前
TimeManager.asset Initial ScriptableRenderLoop 8 年前
UnityConnectSettings.asset More work 8 年前