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Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 7 年前
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Editor Fixed shadow acne issues that were apparent in Metal. 7 年前
Shaders Fixed shadow acne issues that were apparent in Metal. 7 年前
TestScenes fix meta files 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LowEndMobilePipeline.cs Fixed shadow acne issues that were apparent in Metal. 7 年前
LowEndMobilePipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LowEndMobilePipelineAsset.asset Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 7 年前
LowEndMobilePipelineAsset.asset.meta Name refactors and conversion from tabs to spaces. 7 年前
LowEndMobilePipelineAsset.cs Fixed shadow acne issues that were apparent in Metal. 7 年前
LowEndMobilePipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
TestScenes.meta Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 7 年前