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Felipe Lira 7ea80c7b Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
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SampleScenes Merged master. 7 年前
ScriptableRenderPipeline Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
Tests Added Lightweight PBR Sphere Test Scene 7 年前
PostProcessing.meta PostProcessing integration 8 年前
SampleScenes.meta TestScenes -> SampleScenes 7 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Tests.meta Move tests into common folder 7 年前