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Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
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Terrain Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
LightweightBlit.shader Added pass names to improve shader stripping debug readability. Fixed a typo. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightSampling.shader LWRP XR Single-pass Instancing and Multi-view Support 7 年前
LightweightSampling.shader.meta Add Distortion Texture functionality 7 年前
LightweightScreenSpaceShadows.shader Few shadow optimizations: 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Fixed some cascade issues 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesSimpleLighting.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardParticlesSimpleLighting.shader.meta Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader Used autoformat tool on all changed files. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardUnlit.shader Added shader pass names so we can strip passes by pass name. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前