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Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 7 年前
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TerrainLit.shader Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
TerrainLit.shader.meta Added Terrain shader and TerrainUI based on layered lit shader. 7 年前
TerrainLitData.hlsl Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
TerrainLitData.hlsl.meta Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
TerrainLitDataMeshModification.hlsl Added instanced per pixel normalmapping. 7 年前
TerrainLitDataMeshModification.hlsl.meta Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
TerrainLitData_Basemap.hlsl Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
TerrainLitData_Basemap.hlsl.meta Added basemap pass shader. 7 年前
TerrainLitSharePass.hlsl Added instanced per pixel normalmapping. 7 年前
TerrainLitSharePass.hlsl.meta Fix lightmap UVs for instanced terrain. 7 年前
TerrainLitSplatCommon.hlsl Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 7 年前
TerrainLitSplatCommon.hlsl.meta Added terrain height based blending. 7 年前
TerrainLit_Basemap.shader Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 7 年前
TerrainLit_Basemap.shader.meta Added basemap pass shader. 7 年前
TerrainLit_Basemap_Gen.shader Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
TerrainLit_Basemap_Gen.shader.meta Added terranlit basemap generation shader. 7 年前