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GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
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Editor Merge pull request #131 from EvgeniiG/master 8 年前
Resources Merge pull request #132 from Unity-Technologies/metal 8 年前
ShaderPass Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Create an asset for the SSS UI 8 年前
Lit.cs.hlsl Enable subsurface radius and thickness parameters 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Enable subsurface radius and thickness parameters 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Enable subsurface radius and thickness parameters 8 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl Enable subsurface radius and thickness parameters 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataInternal.hlsl Enable subsurface radius and thickness parameters 8 年前
LitDataInternal.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitProperties.hlsl Enable subsurface radius and thickness parameters 8 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitTessellation.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
LitTessellation.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitTessellation.shader Enable subsurface radius and thickness parameters 8 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs [refactor namespace] 8 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs [refactor namespace] 8 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前