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Master node settings
The settings on master nodes now live in a small window that you can toggle on and off. The settings menu allows you to change various rendering settings for your shader.
Property reference names and exposed state
The property reference names are now editable. Furthermore, it is now possible to control whether the properties are exposed.
Editable paths for graphs
Enables the user to change the path of Shader Graphs and Sub Graphs. Changing the path of a Shader Graph modifies the location it has in the shader selection list. Likewise changing the path of Sub Graph modifies its location in the node creation menu.
Gradient nodes
This adds gradient functionality via two new nodes. Sample Gradient node samples a gradient given a Time parameter. This gradient can be defined on the Gradient slot control view. The Gradient Asset node defines a gradient that can be sampled by multiple Sample Gradient nodes using different Time parameters.
Bug fixes and minor changes
- Fixed an issue where vector 1 node was not evaluating properly. (#334 and #337)
- Properties can now be copied and pasted.
- Pasting a property node into another graph will now convert it to a concrete node. (#300 and #307)
- Make nodes that are copied from one graph to another spawn in the center of the current view. (#333)
- Fixed an issue with editable sub graph paths, causing the search window to sometimes yield a null reference exception.
- Ensure that the blackboard is within view when deserialized.
- Fixed float value to string error and truncation warning for normal create node.