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Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
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BuildProbabilityTables.compute Remove 'sampler_EnvMap' 7 年前
BuildProbabilityTables.compute.meta Initial implementation of BuildProabilityTables() 8 年前
ComputeGgxIblSampleData.compute Change shader include paths to take advantage of Core being an include path now 7 年前
ComputeGgxIblSampleData.compute.meta Factor out the GGX filtering code 8 年前
GGXConvolution.cs Update GGXConvolution.cs 7 年前
GGXConvolution.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolution.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolution.cs.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolve.shader Update the texture abstraction to support shadows 7 年前
GGXConvolve.shader.meta Missing files. 8 年前
RuntimeFilterIBL.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
RuntimeFilterIBL.cs.meta Factor out the GGX filtering code 8 年前