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33 行
860 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Normal", "Normal Strength")]
internal class NormalStrengthNode : CodeFunctionNode
{
public NormalStrengthNode()
{
name = "Normal Strength";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_NormalStrength", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_NormalStrength(
[Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 In,
[Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Strength,
[Slot(2, Binding.None)] out Vector3 Out)
{
Out = Vector3.up;
return
@"
{
Out = {precision}3(In.rg * Strength, In.b);
}
";
}
}
}