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33 行
860 B
33 行
860 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Artistic", "Normal", "Normal Strength")]
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internal class NormalStrengthNode : CodeFunctionNode
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{
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public NormalStrengthNode()
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{
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name = "Normal Strength";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_NormalStrength", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_NormalStrength(
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[Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 In,
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[Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Strength,
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[Slot(2, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.up;
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return
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@"
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{
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Out = {precision}3(In.rg * Strength, In.b);
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}
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";
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}
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}
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}
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