using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Normal", "Normal Strength")] internal class NormalStrengthNode : CodeFunctionNode { public NormalStrengthNode() { name = "Normal Strength"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_NormalStrength", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_NormalStrength( [Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 In, [Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Strength, [Slot(2, Binding.None)] out Vector3 Out) { Out = Vector3.up; return @" { Out = {precision}3(In.rg * Strength, In.b); } "; } } }