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33 行
891 B
33 行
891 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("UV/Tiling And Offset")]
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public class TilingAndOffsetNode : CodeFunctionNode
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{
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public TilingAndOffsetNode()
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{
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name = "Tiling And Offset";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_TilingAndOffset", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_TilingAndOffset(
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[Slot(0, Binding.MeshUV0)] Vector2 UV,
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[Slot(1, Binding.None, 1f, 1f, 1f, 1f)] Vector2 Tiling,
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[Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector2 Offset,
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[Slot(3, Binding.None)] out Vector2 Out)
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{
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Out = Vector2.zero;
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return
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@"
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{
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Out = UV * Tiling + Offset;
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}
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";
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}
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}
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}
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