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Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
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BoxNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
BoxNode.cs.meta Added a procedural box node and made a few changes to the inputs of the pulse node. 8 年前
FractalNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
FractalNode.cs.meta Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
HexNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
HexNode.cs.meta Procedural, Math, and UV Nodes 8 年前
ParticleNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
ParticleNode.cs.meta Procedural, Math, and UV Nodes 8 年前
RepeatingDotNode.cs reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
RepeatingDotNode.cs.meta Repeating Dot Procedural Node 8 年前