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31 行
720 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Trigonometry/SinCos")]
public class SinCosNode : CodeFunctionNode
{
public SinCosNode()
{
name = "SinCos";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_SinCos", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_SinCos(
[Slot(0, Binding.None)] Vector1 argument,
[Slot(1, Binding.None)] out Vector1 sin,
[Slot(2, Binding.None)] out Vector1 cos)
{
return
@"
{
sincos(argument, sin, cos);
}
";
}
}
}