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31 行
720 B
31 行
720 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Trigonometry/SinCos")]
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public class SinCosNode : CodeFunctionNode
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{
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public SinCosNode()
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{
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name = "SinCos";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_SinCos", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_SinCos(
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[Slot(0, Binding.None)] Vector1 argument,
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[Slot(1, Binding.None)] out Vector1 sin,
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[Slot(2, Binding.None)] out Vector1 cos)
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{
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return
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@"
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{
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sincos(argument, sin, cos);
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}
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";
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}
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}
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}
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