using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/SinCos")] public class SinCosNode : CodeFunctionNode { public SinCosNode() { name = "SinCos"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_SinCos", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_SinCos( [Slot(0, Binding.None)] Vector1 argument, [Slot(1, Binding.None)] out Vector1 sin, [Slot(2, Binding.None)] out Vector1 cos) { return @" { sincos(argument, sin, cos); } "; } } }