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30 行
715 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Advanced/Reciprocal")]
public class ReciprocalNode : CodeFunctionNode
{
public ReciprocalNode()
{
name = "Reciprocal";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Reciprocal", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Reciprocal(
[Slot(0, Binding.None)] DynamicDimensionVector argument,
[Slot(1, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = 1.0/argument;
}
";
}
}
}