using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Reciprocal")] public class ReciprocalNode : CodeFunctionNode { public ReciprocalNode() { name = "Reciprocal"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Reciprocal", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Reciprocal( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = 1.0/argument; } "; } } }