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30 行
709 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Advanced/Normalize")]
class NormalizeNode : CodeFunctionNode
{
public NormalizeNode()
{
name = "Normalize";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Normalize", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Normalize(
[Slot(0, Binding.None)] DynamicDimensionVector argument,
[Slot(1, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = normalize(argument);
}
";
}
}
}