using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Normalize")] class NormalizeNode : CodeFunctionNode { public NormalizeNode() { name = "Normalize"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Normalize", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Normalize( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = normalize(argument); } "; } } }