32 行
764 B

using System;
using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Advanced/Fmod")]
public class FmodNode : CodeFunctionNode
{
public FmodNode()
{
name = "Fmod";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Fmod", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Fmod(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = fmod(first, second);
}
";
}
}
}