using System; using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Fmod")] public class FmodNode : CodeFunctionNode { public FmodNode() { name = "Fmod"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Fmod", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Fmod( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = fmod(first, second); } "; } } }