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Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
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Common Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
CoreTest [BC6H] Added test scene 7 年前
FPTL Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
HDTest Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
LightweightPipeline Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
OnTileDeferredTest Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Common.meta Add LW SRP into material graph 7 年前
CoreTest.meta [BC6H] Added test scene 7 年前
FPTL.meta separate test scene for fptl 8 年前
HDTest.meta More work 8 年前
LightweightPipeline.meta Add LW SRP into material graph 7 年前
OnTileDeferredTest.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前