您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
70 行
1.8 KiB
70 行
1.8 KiB
using System;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class TextureShaderProperty : AbstractShaderProperty<SerializableTexture>
|
|
{
|
|
[SerializeField]
|
|
private bool m_Modifiable = true;
|
|
|
|
public TextureShaderProperty()
|
|
{
|
|
value = new SerializableTexture();
|
|
}
|
|
|
|
public override PropertyType propertyType
|
|
{
|
|
get { return PropertyType.Texture; }
|
|
}
|
|
|
|
public bool modifiable
|
|
{
|
|
get { return m_Modifiable; }
|
|
set { m_Modifiable = value; }
|
|
}
|
|
|
|
public override Vector4 defaultValue
|
|
{
|
|
get { return new Vector4(); }
|
|
}
|
|
|
|
public override string GetPropertyBlockString()
|
|
{
|
|
var result = new StringBuilder();
|
|
if (!m_Modifiable)
|
|
{
|
|
result.Append("[NonModifiableTextureData] ");
|
|
}
|
|
result.Append("[NoScaleOffset] ");
|
|
|
|
result.Append(referenceName);
|
|
result.Append("(\"");
|
|
result.Append(displayName);
|
|
result.Append("\", 2D) = \"white\" {}");
|
|
return result.ToString();
|
|
}
|
|
|
|
public override string GetPropertyDeclarationString()
|
|
{
|
|
return "UNITY_DECLARE_TEX2D(" + referenceName + ");";
|
|
}
|
|
|
|
public override string GetInlinePropertyDeclarationString()
|
|
{
|
|
return "UNITY_DECLARE_TEX2D_NOSAMPLER(" + referenceName + ");";
|
|
}
|
|
|
|
public override PreviewProperty GetPreviewMaterialProperty()
|
|
{
|
|
return new PreviewProperty()
|
|
{
|
|
m_Name = referenceName,
|
|
m_PropType = PropertyType.Texture,
|
|
m_Texture = value.texture
|
|
};
|
|
}
|
|
}
|
|
}
|