您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
74 行
1.8 KiB
74 行
1.8 KiB
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public abstract class AbstractShaderProperty<T> : IShaderProperty
|
|
{
|
|
[SerializeField]
|
|
private T m_Value;
|
|
|
|
[SerializeField]
|
|
private string m_Name;
|
|
|
|
[SerializeField]
|
|
private bool m_GeneratePropertyBlock = true;
|
|
|
|
[SerializeField]
|
|
private SerializableGuid m_Guid = new SerializableGuid();
|
|
|
|
public T value
|
|
{
|
|
get { return m_Value; }
|
|
set { m_Value = value; }
|
|
}
|
|
|
|
public string displayName
|
|
{
|
|
get
|
|
{
|
|
if (string.IsNullOrEmpty(m_Name))
|
|
return guid.ToString();
|
|
return m_Name;
|
|
}
|
|
set { m_Name = value; }
|
|
}
|
|
|
|
public string referenceName
|
|
{
|
|
get
|
|
{
|
|
return string.IsNullOrEmpty(overrideReferenceName)
|
|
? string.Format("{0}_{1}", propertyType, GuidEncoder.Encode(guid))
|
|
: overrideReferenceName;
|
|
}
|
|
}
|
|
|
|
public string overrideReferenceName { get; set; }
|
|
|
|
public abstract PropertyType propertyType { get; }
|
|
|
|
public Guid guid
|
|
{
|
|
get { return m_Guid.guid; }
|
|
}
|
|
|
|
public bool generatePropertyBlock
|
|
{
|
|
get { return m_GeneratePropertyBlock; }
|
|
set { m_GeneratePropertyBlock = value; }
|
|
}
|
|
|
|
public abstract Vector4 defaultValue { get; }
|
|
public abstract string GetPropertyBlockString();
|
|
public abstract string GetPropertyDeclarationString();
|
|
|
|
public virtual string GetInlinePropertyDeclarationString()
|
|
{
|
|
return GetPropertyDeclarationString();
|
|
}
|
|
|
|
public abstract PreviewProperty GetPreviewMaterialProperty();
|
|
}
|
|
}
|