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Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
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LightweightPipeline.shader Added DepthOnly pass to LW shaders. 7 年前
LightweightPipeline.shader.meta Add LW SRP into material graph 7 年前
LightweightPipelineBRDF.cginc Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
LightweightPipelineBRDF.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineCore.cginc Transparent mode now working. 7 年前
LightweightPipelineCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineInput.cginc Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
LightweightPipelineInput.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineLighting.cginc Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
LightweightPipelineLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPipelineShadows.cginc Added multiple lights support to LightweightStandardShader. 7 年前
LightweightPipelineShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandardShader.shader Added DepthOnly pass to LW shaders. 7 年前
LightweightStandardShader.shader.meta Add LW SRP into material graph 7 年前
LightweightUnlit.shader Shader changes to support XR in Lightweight Pipeline 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前