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Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
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API Prepare for deferred rendering 8 年前
API.meta First set of files 8 年前
BSDF.hlsl Very minimal loop done, display red shader 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl Update a bit the code for deferred + some notation update 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl Add misc function for deferred rendering 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl Update ShaderLibrary and UnityStandard code 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Filtering.hlsl Update a bit the code for deferred + some notation update 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl First set of files 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
Packing.hlsl Update a bit the code for deferred + some notation update 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl First set of files 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl First set of files 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl First set of files 8 年前
Sampling.hlsl.meta First set of files 8 年前