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Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
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Dragon Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId 7 年前
Material Added refraction, roughness refraction and transparency absorption 7 年前
Prefabs Added refraction, roughness refraction and transparency absorption 7 年前
Textures Added refraction, roughness refraction and transparency absorption 7 年前
Dragon.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Material.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Prefabs.meta HDRenderLoop: Make cubemap code compile 8 年前
Textures.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前