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Felipe Lira 00dbd214 Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture. 8 年前
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LegacyMobileAlpha.mat Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
LegacyMobileAlpha.mat.meta Add LW SRP into material graph 7 年前
LegacyMobileColors.mat Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
LegacyMobileColors.mat.meta MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity. 8 年前
LegacyMobileGlass.mat Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
LegacyMobileGlass.mat.meta MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity. 8 年前
LegacyMobilePlane.mat Added options to use specular from base map and to choose wheter to use glossines from diffuse alpha (specular mask) or specular texture. 8 年前
LegacyMobilePlane.mat.meta MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity. 8 年前
LegacyMobileSphere.mat Added custom shader material to set correctly shader keywords for LRRenderPipeline. 8 年前
LegacyMobileSphere.mat.meta Add LW SRP into material graph 7 年前