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Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
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AbstractMaterialGraph.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialGraphAsset.cs [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraph.cs [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
MaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialSubGraphAsset.cs [Format]Run code formatting 8 年前
MaterialSubGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前