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41 行
886 B

using System;
using RMGUI.GraphView;
using UnityEngine;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing.Drawing
{
public class HeaderDrawData : GraphElementData
{
protected HeaderDrawData()
{}
private INode node;
[SerializeField] private bool m_Expanded;
public string title
{
get { return node.name; }
}
public bool expanded
{
get { return m_Expanded; }
set
{
var state = node.drawState;
state.expanded = value;
node.drawState = state;
m_Expanded = value;
}
}
public void Initialize(INode inNode)
{
node = inNode;
name = inNode.name + " Header";
m_Expanded = node.drawState.expanded;
}
}
}