using System; using RMGUI.GraphView; using UnityEngine; using UnityEngine.Graphing; namespace UnityEditor.Graphing.Drawing { public class HeaderDrawData : GraphElementData { protected HeaderDrawData() {} private INode node; [SerializeField] private bool m_Expanded; public string title { get { return node.name; } } public bool expanded { get { return m_Expanded; } set { var state = node.drawState; state.expanded = value; node.drawState = state; m_Expanded = value; } } public void Initialize(INode inNode) { node = inNode; name = inNode.name + " Header"; m_Expanded = node.drawState.expanded; } } }