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31 行
653 B

using System;
using RMGUI.GraphView;
using UnityEngine;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing.Drawing
{
[Serializable]
public abstract class ControlDrawData : GraphElementData
{
public INode node { get; private set; }
protected ControlDrawData()
{}
public void Initialize(INode inNode)
{
node = inNode;
}
public virtual void OnGUIHandler()
{
if (node == null)
return;
GUIUtility.GetControlID(node.guid.GetHashCode(), FocusType.Passive);
}
public abstract float GetHeight();
}
}