using System; using RMGUI.GraphView; using UnityEngine; using UnityEngine.Graphing; namespace UnityEditor.Graphing.Drawing { [Serializable] public abstract class ControlDrawData : GraphElementData { public INode node { get; private set; } protected ControlDrawData() {} public void Initialize(INode inNode) { node = inNode; } public virtual void OnGUIHandler() { if (node == null) return; GUIUtility.GetControlID(node.guid.GetHashCode(), FocusType.Passive); } public abstract float GetHeight(); } }