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Evgenii Golubev 65fc4234 Optimize IntegrateLD() by using D_GGX_Inverse() 8 年前
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BasicRenderLoopTutorial Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
Editor Updated TestFixture to use new render pipeline property. 8 年前
ScriptableRenderLoop Optimize IntegrateLD() by using D_GGX_Inverse() 8 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
TestScenes Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Textures HDRenderLoop: Make cubemap code compile 8 年前
BasicRenderLoopTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
ScriptableRenderLoop.meta Initial ScriptableRenderLoop 9 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 9 年前