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GitHub da90dff9 Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil 6 年前
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Builtin Merge pull request #1786 from Unity-Technologies/HDRP/staging 6 年前
Decal Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil 6 年前
DiffusionProfile Run code formatter. 7 年前
Fabric Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix 6 年前
GGXConvolution Merge pull request #1589 from Unity-Technologies/ios-texture-format 7 年前
LTCAreaLight Merge pull request #1476 from Unity-Technologies/StackLit2 7 年前
LayeredLit Merge pull request #1853 from Unity-Technologies/HDRP/staging 6 年前
Lit Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
PreIntegratedFGD Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
StackLit Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
SubsurfaceScattering Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Unlit Merge pull request #1786 from Unity-Technologies/HDRP/staging 6 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
BuiltinUtilities.hlsl Split materialUtilities in 2 files (for VFX editor) 6 年前
BuiltinUtilities.hlsl.meta Split materialUtilities in 2 files (for VFX editor) 6 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
Fabric.meta Rename cloth to Fabric 6 年前
GBufferManager.cs add a table for enabling writes to gbuffer render targets 6 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Rename cloth to Fabric 6 年前
Material.hlsl.meta First set of files 8 年前
MaterialEvaluation.hlsl Import various stacklit branch change 6 年前
MaterialEvaluation.hlsl.meta Factor Lit and StackLit code 7 年前
MaterialUtilities.hlsl Split materialUtilities in 2 files (for VFX editor) 6 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl change perceptualSmoothness - perceptualRoughness 7 年前
NormalBuffer.hlsl.meta Fix various compilation error 7 年前
NormalBufferManager.cs - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
NormalBufferManager.cs.meta Add normalBufferManagement 7 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 7 年前
RenderPipelineMaterial.cs add a table for enabling writes to gbuffer render targets 6 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
StackLit.meta Created StackLit material. 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前