您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 64b996ea Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
..
Builtin Merge pull request #111 from Unity-Technologies/Fix-Discrenpency-forward-deferred 8 年前
LayeredLit HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
Lit Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Unlit Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta Merge branch 'master' into LayeredLit 8 年前
Material.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
SampleLayer.hlsl HDRenderPipeline: Third draft not working 8 年前
SampleLayer.hlsl.meta Add LW SRP into material graph 7 年前
SampleLayerInternal.hlsl HDRenderPipeline: Fix few issue with layered shaders 8 年前
SampleLayerInternal.hlsl.meta Add LW SRP into material graph 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前