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24 行
861 B

using System.IO;
using UnityEditor.ProjectWindowCallback;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph
{
public class CreateLayeredShaderGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Layered Shader Graph", false, 208)]
public static void CreateLayeredGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateLayeredShaderGraph>(),
"New Layerd Shader Graph.LayeredShaderGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = new LayeredShaderGraph();
graph.AddNode(new LayerWeightsOutputNode());
File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
AssetDatabase.Refresh();
}
}
}