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sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
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Resources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ClusteredUtils.hlsl HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
LightingConvexHullUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Resources.meta HDRenderLoop: Intermediate state 8 年前
ShaderBase.hlsl HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
SortingComputeUtils.hlsl HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
TilePass.cs.hlsl HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
TilePass.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
TilePass.hlsl HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
TilePass.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassLoop.hlsl HDREnderLoop: First draft of new layeredLit shader 8 年前
TilePassLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前