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80 行
2.7 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public class SubGraphInputNode : AbstractSubGraphIONode
{
public SubGraphInputNode()
{
name = "SubGraphInputs";
}
public override int AddSlot()
{
var nextSlotId = GetOutputSlots<ISlot>().Count() + 1;
AddSlot(new MaterialSlot(-nextSlotId, "Input " + nextSlotId, "Input" + nextSlotId, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
return -nextSlotId;
}
public override void RemoveSlot()
{
var lastSlotId = GetOutputSlots<ISlot>().Count();
if (lastSlotId == 0)
return;
RemoveSlot(-lastSlotId);
}
public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
{
if (!generationMode.IsPreview())
return;
foreach (var slot in GetOutputSlots<MaterialSlot>())
{
IShaderProperty property;
switch (slot.concreteValueType)
{
case ConcreteSlotValueType.Vector4:
property = new Vector4ShaderProperty();
break;
case ConcreteSlotValueType.Vector3:
property = new Vector3ShaderProperty();
break;
case ConcreteSlotValueType.Vector2:
property = new Vector2ShaderProperty();
break;
case ConcreteSlotValueType.Vector1:
property = new FloatShaderProperty();
break;
default:
throw new ArgumentOutOfRangeException();
}
property.generatePropertyBlock = false;
properties.AddShaderProperty(property);
}
}
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
{
base.CollectPreviewMaterialProperties(properties);
foreach (var s in GetOutputSlots<MaterialSlot>())
{
properties.Add
(
new PreviewProperty
{
m_Name = GetVariableNameForSlot(s.id),
m_PropType = ConvertConcreteSlotValueTypeToPropertyType(s.concreteValueType),
m_Vector4 = s.currentValue,
m_Float = s.currentValue.x,
m_Color = s.currentValue
}
);
}
}
}
}