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Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
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Common Merge branch 'master' into LightweightPipeline 7 年前
LayeredTessellation Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
Parallax Occlusion Mapping Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
SSS Merge branch 'master' into LightweightPipeline 7 年前
Tessellation Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
Triplanar Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
Two Sided Merge branch 'master' into LightweightPipeline 7 年前
Unlit Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前