您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 7f2358af Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
..
Settings Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files 7 年前
BaseUI.cs Run code formatter. 7 年前
BaseUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
HDAssetFactory.cs HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Run code formatter. 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs Run code formatter. 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs Remove SRPMARKER reference as it doesn't exist anymore 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineEditor.cs Run code formatter. 7 年前
HDRenderPipelineEditor.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineMenuItems.cs Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
HDRenderPipelineUI.cs Run code formatter. 7 年前
HDRenderPipelineUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDShaderIncludePaths.cs Remove SRPMARKER reference as it doesn't exist anymore 7 年前
HDShaderIncludePaths.cs.meta Export proper shader paths for HD / LW 7 年前
Settings.meta HDRP: Reorganize folder and files 7 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前