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Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
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AtmosphericScattering.hlsl Pass Z-buffer parameters to LinearEyeDepth() 8 年前
AtmosphericScattering.hlsl.meta Add the initial (broken!) version of the atmospheric shader 8 年前
GGXConvolve.shader HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
GGXConvolve.shader.meta Missing files. 8 年前
SkyHDRI.shader Clean up the SkyHDRI shader 8 年前
SkyHDRI.shader.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
SkyProcedural.shader HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
SkyProcedural.shader.meta Factor out the procedural sky shader 8 年前