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21 行
631 B
21 行
631 B
using System.Linq;
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using UnityEngine;
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using System.IO;
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namespace UnityEditor.Experimental.Rendering
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{
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static class LightweightIncludePaths
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{
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[ShaderIncludePath]
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public static string[] GetPaths()
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{
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return new[]
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{
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Path.GetFullPath("Assets"),
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Path.GetFullPath("Packages/com.unity.render-pipelines.core/ShaderLibrary"),
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Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders"),
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Path.GetFullPath("Packages/com.unity.render-pipelines.high-quality/Material/Unlit")
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};
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}
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}
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}
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